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Maxus
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Post by Maxus »

FrankTrollman wrote:
Maxus wrote:After 23 hours, I've downloaded 75%.

Not as good as I'd hope, not as bad as I was half-expecting.
I'm surprised it's going this fast honestly. When it started up it told me that it was going to take me 2 days to upload a copy. I really don't know how it managed to get some of it done faster than that.

-Username17
I'm plugging along at a download speed of about 25 KB/s now. And it's seeding at 40-50 KB/s. Yesterday, the download was swinging from eighty, to over a hundred, to just over two hundred. When it's done, I'll leave it seeding to speed it up for everyone else.

Update: 80%
Last edited by Maxus on Fri May 29, 2009 4:07 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Maxus
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Post by Maxus »

Done!

Don't know when it finished. I was gone for about six hours and it was finished when I came back. It took about 36 hours.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Kaelik
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Post by Kaelik »

Yeah, mine apparently finished in 40 hours. Seeding is only uploading at about 20kb/s.
DragonChild
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Post by DragonChild »

Finally finished downloading this, and I went to the UPS store (the only local printer) today. Apparently, card stock with images on both sides costs over $1.20 per page. This means that this is going to be more expensive than any other boardgame I've bought. While I'm totally down with that, it's still a bit much. Any suggestions on how to be able to get this made... well, still good quality, but not bank-breaking cost? To make things worse, the printer doesn't have legal cardstock.

Finally, and I know this might get me made fun of, but is there any likelyhood of being able to get alternative versions of the graphic cards (muscle replacement, cranium bomb, etc). While I understand this is supposed to be gritty and dangerous, the gore is a bit past my comfort level, and I imagine some people I'd play it with would be squicked out.

Overall, however, amazing, amazing work. I'm going to print this out and play it, no matter what it takes.
Last edited by DragonChild on Sat May 30, 2009 2:38 am, edited 2 times in total.
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Leress
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Post by Leress »

I finished downloading it, took about 40 hours. I am seeding it now. I still have to read through it.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
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]
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Maxus
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Post by Maxus »

No wonder it was four gigs. Looks like a lot of the images are .pngs. Just the Augmentation-1 files is 56 MB.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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angelfromanotherpin
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Post by angelfromanotherpin »

I notice there's no rulebook in the file. Should I just go to FFG for the Arkham Horror .pdf and call it a night, or are there any new rules besides the obvious terminology and keyword stuff?
Username17
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Post by Username17 »

Dragon Child wrote:Finally finished downloading this, and I went to the UPS store (the only local printer) today. Apparently, card stock with images on both sides costs over $1.20 per page. This means that this is going to be more expensive than any other boardgame I've bought. While I'm totally down with that, it's still a bit much. Any suggestions on how to be able to get this made... well, still good quality, but not bank-breaking cost? To make things worse, the printer doesn't have legal cardstock.
If they will let you bring your own paper, 250 sheets of legal sized card stock costs like 16 dollars. You probably want 110 lb stock. You could use that same pile for all the other cards too, because um... yeah. I don't know what you'd do with the remaining nearly two hundred sheets though. Make a hat?
Dragon Child wrote:Finally, and I know this might get me made fun of, but is there any likelyhood of being able to get alternative versions of the graphic cards (muscle replacement, cranium bomb, etc). While I understand this is supposed to be gritty and dangerous, the gore is a bit past my comfort level, and I imagine some people I'd play it with would be squicked out.
That's reasonable. The first thing to note is that I did include blank cards. So if you have a card that gets ruined or there's a card you must include, you have spares. But that also applies if there are cards that are past your comfort threshold. If you don't want to look at the Cranial Bomb, you can draw in a stick figure blowing up on a blank Augmentation and call it a day.

But if there is sufficient desire for it, I can make alternate versions of a few cards and then distribute them some way. The easiest for me would be to make a standalone .png of each alternate for each offending card and then email them to the people who want them. What's beyond your threshold?
  • Muscle Replacement?
    Cranial Bomb?
    Wet Work?
    Objectionable Materials?
    Valkyr?
angelfromanotherpin wrote:I notice there's no rulebook in the file. Should I just go to FFG for the Arkham Horror .pdf and call it a night, or are there any new rules besides the obvious terminology and keyword stuff?
The Rulebook is indeed not included in the torrent because it wants to be changed to reflect Frequently Asked Questions and to be accessible online. I don't have hosting space for it right now and probably won't for about two weeks unless someone decides to donate some.

The Arkham Horror rules themselves are Here.

The major changes are the terminology ones. But also the way the Riots work, which is a bit more intrusive than the way Rifts work.
  • First, when a Tension marker is drawn and the track it would go on is already full: it is returned to the cup as normal, but an Enemy is drawn and placed on the location indicated.
  • Secondly, all Riots have the same color. If they move Black, they move and dump an Enemy. If they move White, they move, dump an Enemy, and raise the Terror level by 1.
  • Thirdly, when a Riot Begins, it opens up in the Street Location next to the location of the last Tension Marker that was placed to open it.
  • Lastly, it takes 2 movement points to enter an ongoing Riot.
Next, there's the way the Terror Track works, which again is a bit more intrusive than the standard rules.
  • First of all, you'll notice that there are more colored sections on the track. That is because at every even Terror level, something closes. The closed locations are the stable locations with special text in that colored neighborhood. So at 8, you close the stable location with special text in El Infierno, which is Bill's Body Shop. Note: 10 is the hospital. When that closes, Runners who go unconscious are missing in action (LiTaS).
  • Secondly, as the Terror track goes on, the Enemy limit in town goes up. Add half the Terror Track (rounded up) to the Los Angeles Enemy Limit.
  • Thirdly, when the Terror Track is higher, more Enemies appear in Los Angeles. When a Vendetta (monster surge) occurs, place an extra Enemy for each point the Enemy Limit has been raised. So if the Terror level is 5, the Enemy Limit is three higher and three more Enemies come down every Vendetta. If the Terror Level gets above 5, place an extra Enemy whenever a Problem appears.
And about Problems:
  • There is no Outworld movement and no Outworld Encounter Phase. There's just an Encounter Phase. If you're on a Problem token, you have a Problem Encounter instead of a Location Encounter.
  • There are no explored tokens and Problem Tokens do not have closing modifiers on them.
  • When you have a Problem Encounter, it may give you a "Problem Solving" option. If you succeed at that, it is equivalent to closing a gate.
And there are some streamlines:
  • The Karma Phase is at the beginning of each turn, not the end, so you don't need a weird quasi turn at the start of the game.
  • You Encounter any Enemy at your location during the Encounters phase that you have not already encountered. You do this before continuing with other events in the Encounters phase.
  • You may pick up Clues at your location during the Encounters phase at any time, and not during the Movement phase. These two remove the need for the "End of Movement Phase Phase."
  • If you fail to Evade an Enemy, you go to the first round of combat normally, there is no special you-get-kicked-in-the-nuts-phase.
There are a few things on Enemies that need to be explained:
  • The Enemy abilities "Spirit," "Drone," and "Critter" have no effect. There are other cards that have positive and negative effects on Enemies with those markers.
  • Ambush works completely differently. Like Elusive, you must make an Evade check. If you fail the evade check, the Enemy inflicts combat damage and then you go to the first round of combat. If you succeed at the Evade check, you may choose to Evade the Enemy or enter the first round of combat normally.
  • At the end of any round of Combat you may attempt an Escape Test. This is your choice of an Evade test or a Speed test, modified by the Enemy's Awareness. If you succeed, Combat is over. If you fail, the next round of combat begins normally.
  • The ID damage is listed after the combat damage. This is because the Investigation happens after combat. Furthermore, it only happens if you defeat the Enemy or you are knocked unconscious. If you escape, no investigation.
-Username17
Aktariel
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Post by Aktariel »

Finished downloading, in the process of chewing through it/reading it now.

Also, seeding at about 250K/s, for all you Denners out there.
<something clever>
DragonChild
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Post by DragonChild »

If they will let you bring your own paper, 250 sheets of legal sized card stock costs like 16 dollars. You probably want 110 lb stock. You could use that same pile for all the other cards too, because um... yeah. I don't know what you'd do with the remaining nearly two hundred sheets though. Make a hat?
Unfortunately, that doesn't help much. The printing is 49 cents per side. Which is kinda crazy. I'm wondering if it's just because I'm going to a UPS store, and am better off looking at a Staples or something instead - I'll check around, but there's nothing else on campus for me.

What's beyond your threshold?
Cranial Bomb and Muscle Replacement, definitely yes. Wet Work isn't too bad, but I can see to some objecting. I'm likely OK with it, though. Objectionable Material I have no problem with - I can't see anyone looking at that and not thinking it's just plain funny. I don't see Valkyr - what page is it on?


Also - Crispy Jimenez? Where the heck do you get this stuff?
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Post by Username17 »

Time to haunt your nightmares forever: Girls and Corpses is a real magazine from Romania. It's a fetish magazine for people who want to see... girls... and corpses. Anyway, Valkyr is a drug in the contraband deck. It's on page CnAf.png. Any Enemies that you find over the top? Ghoul in your Car? Fomorian? Shedim 6? Vampire Spawn 2?

Taco Temple was a major location in several Shadowrun games I ran, including the one that my sister was a player in (her character is a Runner in the game). Interestingly, several of the Runners in this appear in Augmentation. Glenn Swayne, Probably Gavin, Tani, and Chun the Unavoidable all make appearances.

-Username17
DragonChild
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Post by DragonChild »

Time to haunt your nightmares forever: Girls and Corpses is a real magazine from Romania. It's a fetish magazine for people who want to see... girls... and corpses.
Am I a bad person for still finding this funny? It's not haunting at all - I mean, if I had a copy on my desk, just from the cover alone friends and family would think it was a MAD magazine or something. I mean, yes, fucking corpses is bad. But Girls and Corpses ? Seriously? Couldn't they have at least picked a catchier name?

I see Valkyr now. That's... iffy. It doesn't bother me, but I know a lot of people get squicked out REALLY easily from eyeball stuff. The rest, nothing really bothers me. A bit of nipple or the artistic blood isn't the problem. Cranial Bomb just stands out as extremely in your face horrifying, especially as it looks like a real person (and I'm assuming it is). Ditto muscle replacement, which is significantly less bad due to being not an in-your-face dead guy, but still the second most extreme, I think.
Last edited by DragonChild on Sat May 30, 2009 8:49 am, edited 1 time in total.
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Gelare
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Post by Gelare »

DragonChild wrote:I see Valkyr now. That's... iffy. It doesn't bother me, but I know a lot of people get squicked out REALLY easily from eyeball stuff.
*raises hand*

Anyway, got it downloaded, but even at my best upload speed I wouldn't be able to seed at more than 10 kb/s or so. I'll try, of course, but luckily the rest of you have much better connections than me.
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angelfromanotherpin
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Post by angelfromanotherpin »

I've got it downloaded, but I seem not to have any peers to seed to anymore. Has that happened to anyone else?

edit: okay, they're back. Just some kind of slump, I guess.
Last edited by angelfromanotherpin on Sun May 31, 2009 12:47 pm, edited 1 time in total.
cthulhu
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Post by cthulhu »

Still peers for me.
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Maxus
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Post by Maxus »

Says 26 peers on mine.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Judging__Eagle »

208 peers, and no seeds for me. >_>
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Post by Username17 »

Oh I forgot: The Aquatics.

If an Aquatic (Orange Bordered) Enemy would be placed on the board on a location that isn't Coastal, it is instead placed on the Sea. When they move, they will jump any adjacent Runner or any Runner at any Coastal location. If there are no Runners at adjacent or Coastal locations they move to (or stay in) The Sea.

There aren't a whole lot of Aquatic Enemies, but they do happen sometimes.

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Post by Chibu »

Seeding now, around 60k/sec. But it's from m y laptop, so it'll be offline while i'm driving to work and back :P I'll see about offloading copies to some friends around here to help seed, but I make no promises.

About the cost of printing: A friend of mine just bought the Twilight Imperium expansion (Also by Fantasy Flight games who make Arkham Horror). It was like $80 or something. Also, it requires that you have the core which was about the same. So, total the game was ~$150.
(Speaking of which, I think we're playing tonight :P)

You're looking at what? 25 or 50? That's not bad at all for a game of this type. Arkham Horror itself retails for $60).


Also, I'm more than willing to host anything you need for the game. I can even host a copy of the game itself... but it's probably better to go with the torrent as 4 gigs can easily get interrupted during a conventional download. But yeah, let me know. I can probably set up an account for you, not positive though. But can definitely host any number of files. I have no storage or bandwidth limits, so that won't be an issue, and since I'm already paying for the host anyway, i'd be happy to help.

So, let me know what you need and we'll get it all set up for you.
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Post by cthulhu »

First FAQ Question - if the hospital closes, but you have the ability to enter closed locations, are you still MIA if you are KO'ed?
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Post by Surgo »

I'll donate hosting space for the rulebook. It might vanish by September but I can host it at grad school at that point.
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Post by Username17 »

cthulhu wrote:First FAQ Question - if the hospital closes, but you have the ability to enter closed locations, are you still MIA if you are KO'ed?
No. If you are discovered and the Safe House is closed or you go unconscious and the Hospital is closed, you are Missing in Action. If you can enter Closed Locations, you treat them as if they are not closed to you.

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Mr. Bane
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Post by Mr. Bane »

I might be able to build a Vassal module for this. Updates at some point when I get less lazy with Java.
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Gelare
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Post by Gelare »

I kind of want a master list or something before I go to print this out so I know I have anything. Shouldn't there be more than four Johnsons? Because all I've got is Johnsons1.png, and I thought I remembered there being more Johnsons than that. Also, what goes on the back of the Johnsons cards?
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Gelare
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Post by Gelare »

FrankTrollman wrote:
  • 5 standard sheets of cardboard
  • 18 standard sheets of cardstock
  • 44 legal sized sheets of card stock.
  • sticker paper for the board.
My suggestion is to cut out the cards with an exacto knife and a straight edge. And then assemble the decks and use a belt sander on the corners. This will make the deck corners uniform.
Some more questions from someone who's never been to a Kinko's ever.

Standard size is...8.5" x 11"?
Legal size is...something?
Anyone know where the hell I can borrow a belt sander?
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